Xcom enemy within key bindings cheats

 

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EW patch 2 has a bug: it doesn't save any in-game key bindings. They actually added functions for implementing the Hunker Down hotkey (KKeyPress. Edit: Hmmm I may have found a way to use them by the binding key method and putting them in notepad on their own. Listed as method 2 here: keops. GENERAL PC bindings - Used in evey menu ; IMPORTANT: primary and secondary keys must reference the same command in order to be considered.  ·.Bindings=(Name="W", Command="Levelupbarracks 7", Alt=True) -- max lv barracks and soldiers lv!) You can change 7 to 98 to make everybody supersoldiers. Even far more powerful than the hero units, and able to cross the entire map in a single dash and over aim and will, essentially meaning they will never miss any shots%(54). Keybind command is a command mapped to a key. It is done by editing \XCom-Enemy-Unknown\[XEW\]XComGame\Config\bltadwin.ruds bound to keys are working even with disabled Developer Shell and Console.. Also bear in mind that if you have any DLCs installed, copies of various "default" INI files are made in the My Games folder tree, but begin with "XCom" instead of.  · To issue a key bind, insert a line that looks like bltadwin.rugs=(Name="U", Command="GiveResource Engineers 50", Alt=True) In this case, the assigned key is U and the issued command will add 50 engineers to your base. The last parameter (Alt=True), means that you have to press the Alt key in conjunction with your assigned key to perform the order%(54).

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